Probably the most unusual part of the game for me is the sort of hub area where you’re able to grow plants that you can then cultivate, craft items, etc. I suppose these are in place to make the game more novel but in general for me they just felt like wasted time and more junk to carry around wondering if I really need it or not. Another area that is important but doesn’t seem to get enough focus or definition is the talent system that allows you to upgrade and somewhat specialize your character. A simpler straight-up interface without collecting cards and all would seem to be just as effective but it is what it is. Nice, but seemingly a bit over-complicated for what marginal choice it adds. All in all Earthlock is a solid JRPG experience that should be quite welcome on the platform since it is currently a bit lacking in the genre. While it’s hardly revolutionary it does a fairly good job of delivering on what’s most important in terms of combat mechanics and fun. While it may be priced a bit high for an indie title for the most part it’s a reasonably-good investment.
Justin Nation, Score: