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Whether or not my reaction to Edge of Eternity is a bit clouded by playing another very stylish RPG around the same time or not I can’t say, but despite the obvious efforts put in to make Edge of Eternity impressive more often than not I found it fell flat for me. In particular the opening of the story I found quite baffling, barely introducing you to a number of characters before killing off pretty well all of them… both squandering what time you did spend with them and pretty well ensuring their deaths feel pointless since you’re still just getting to know them. While I’m sure this was meant to be shocking and dramatic in some way it really put me off quickly and colored my view of the story (which, from there, remains pretty run-of-the-mill) from that point. I do appreciate the way the zones are handled in the tactical combat at least. While it isn’t as involved as the systems you see in other titles in the space it does work well enough and helps give the game a little more flavor. In the end it is clear there’s a lot of effort behind this endeavor, I just with the result were more worthy of praise.
Justin Nation, Score:Fair [6.7]