If you don’t mind opportunities to make decisions being periodic, even if seemingly of consequence, the post-Apocalyptic story does work
My tendency with heavily narratively-based titles is to quickly get bored of them, or frustrated with what often seems to be a lack of focus on the player’s ability to make meaningful decisions. That tends to make it all the more exciting though when one manages to get its hooks into me, at least somewhat. It gets off to a slow start, setting the stage in this post-Apocalyptic world where you’re struggling to lead your group of people out of the desert in the hopes of finding some remnants of civilization and hope for them as well as your family. It would take repeated run-throughs and a systematic approach to find out just how much the decisions you do make impact events and the storyline that plays out, but the multiple options you have do tend to align with specific personalities and at least feel like they should count, and sometimes even that’s enough. It’s absolutely a text-heavy experience but if you’re looking for a break from the action and would like to live vicariously as part of a small pocket of people trying their best to survive a harsh world it may have appeal.
Justin Nation, Score: