As a huge fan of music of all kinds any games that manage to incorporate music and rhythm into the mix tend to catch my attention. Everhood is a bit of an oddball, looking and in some areas feeling like an understated quirky RPG ala Undertale but veering off on its own path with regards to its approach for battles. Rather than engage in turn-based combat or any of the expected modes Everhood will have you working your reflexes, often memory (as you try to memorize attack patterns), and your sense of rhythm as you try to jump and dodge your way through each foe’s onslaught. While you can opt to alter your skill level, really just getting more lenient as you go down by allowing you to recover health quicker, from even just the tutorial you’re going to get challenged more quickly than the normal curve, and depending on your comfort level this could be a problem discouraging players before they’ve even become invested in the story that early on. It’s absolutely unique, and that has merit, but its minimalism, early degree of difficulty, and story that pays off as you get further in but just seems odd at first make it hard to say will be for everyone.
Justin Nation, Score: