Some decent space strategy ideas get bogged down by poorly-implemented controls and general wonk
Playing Extinction Eclipse is a bit frustrating. You can see the elements of a reasonably-good strategy game on the surface, but you tend to spend a lot of time simply fighting to get it to do what you want or need, pretty well killing the fun immediately. It doesn’t help that the game gives you very limited and poor instructions on your units, what builds what, or what sequence of events need to happen before you can do or build something. That leaves you to spend your early runs simply trying to understand the ropes. That wouldn’t be quite so bad if trying to choose and then provide instruction to your units wasn’t also quite so miserable. Moving between the analog sticks and the D-Pad is never great, but not terribly unusual, but everything feels so cumbersome to control, leaving your units exposed when enemy ships show up and by the time you mobilize a response it’s too late. If you can get over the earlier humps there’s more depth to explore, but there are simply better-constructed, more clear, and easier to control titles with a comparable style of play out there to enjoy rather than fighting with this.
Justin Nation, Score: