Metroidvania fans should be thrilled to have another viable indie contender in the space to enjoy, even if it has some flaws
I continue to find it a bit shocking that the Metroidvania subgenre hasn’t overall made a bigger splash on the Switch to date, if nothing else for the lack of a substantial amount of competition when compared to many other genres. F.I.S.T. definitely gets a bit of an advantage out of this, and though its resolution can be a bit blurry, its load times a bit too long, and its action not always as smooth as you’d hope for it still makes the subgenre proud with compelling gameplay. The verticality you often need to contend with while engaging multiple enemy types is really what sets the experience apart for me. Although sometimes those scenarios can be terribly aggravating, I appreciate how the game really forces you to leverage your skills in smart ways to weave through enemy fire and close the distance to put the hurt on what are usually ranged enemies. With an overall look and feel that tries to be a bit more upscale than your typical pixel art adventure, F.I.S.T. has a few stumbles in its journey but still undoubtedly delivers a fair and fun challenge. An additional note: The physical and Limited Editions of it are now available as well!
Justin Nation, Score: