While there’s no doubt that the gameplay is Spelunky-inspired, the option for co-op play and a slightly milder challenge help it shine
While challenge hounds no doubt have a deep love for the roguelike tomb raiding and sudden deaths of Spelunky and its sequel, mere mortals more likely find it intimidating. If you find yourself in that camp, don’t mind something a little less complex, and perhaps have someone you’ve been dying to take the plunge with in co-op play Falling Out is absolutely worth a look. The Spelunky vibes in the game are absolutely unmistakable as many elements like your improvised weapons, tricky traps, and plenty of temptations to get you to take more risks to get ahead are present, and most at least have some minor aesthetic of functional differences to keep them from being too blatantly similar. What I quickly noticed, and appreciated most, in my early runs though was how despite the odds still being stacked against me the challenge wasn’t as consistently suffocating. Granted, having gotten better at tougher games may have upped my skill floor, but in general it felt like I could last about 50% longer on average… which definitely helped gameplay to feel more satisfying more quickly. Make no mistake, this is by no means a cakewalk, but if you’re a fan of that style of play, don’t mind it being a bit more gentle, and especially if you have a like-minded friend ready to take it on with you, Falling Out is worth a look.
Justin Nation, Score:
Nindie Choice! [8.4]