After a bit of a dull and rocky start, unfortunately the weak gameplay offered up does nothing to improve things
At the start of any new game there’s always a sense of anticipation as you wonder what it has in store for you. When things don’t go particularly well in the first 5, 10, or 20 minutes and more things tend to go downhill quickly. Insisting on using the very chunky polygonal engine to try to tell the opening story for the game, Family Man does not make a great first impression. Honestly it would have gone quicker and been just as thorough with simple art and text, you plodding around and wondering where to go to get to the next event as time passes does the experience no favors. Then, after that wait, when you’re finally able to play, they’ve got you doing generally menial tasks that feel like they’re out of a bad quasi-VR game?!? Ugh, I’ll just stop there before it gets ugly.
Justin Nation, Score: