Some credit to the people behind this hidden object adventure of sorts, they’re at least trying to throw some variety into the mix. Rather than just statically move from area to area to find a simple list of objects the game throws some object collections (that don’t strictly tell you what to find, simply giving you a theme and silhouettes), small hidden areas, and connective tissue that’s a bit more like a point-and-click adventure at you. It’s a nice change of pace, but the implementation is also on the rocky side, especially where the more adventure-y elements come in, leaving you to sort of blindly move through their house trying to figure out where to go and what to do without much guidance. I could see how this could put off people who are simply showing up to find hidden objects, and the complications in simply doing so could be an impediment. Perhaps an option to streamline and simply work on the puzzles, or not simply letting people wander around would help out, but “as is” the game does work, but it’s just somewhat needlessly in its own way for being a casual title.
Justin Nation, Score: