Going old school has definitely been a thing in the indie space in the last generation or two, and a return to earlier visual styles and classic play can be both nostalgic and sometimes revelatory when everything comes together. In the case of Fates of Ort it does have a certain degree of appeal with its isometric look and what I’d say is its more classic PC-style action RPG play overall, but it also has a collection of issues that stand in the way of a guaranteed good time. For people who primarily stick to handheld play the game’s font and text aren’t very friendly to scaling and truthfully aren’t the easiest to read even on a bigger screen, though the font certainly has a sense of style I suppose. In-game combat is at least unique I suppose, with a lock-on mechanic where you’ll select an enemy with the right stick and then sloppily slash or fire away at them, but it’s generally inaccurate and underwhelming. If, however, you’re game for a trip that feels trapped in a wayback machine and can look beyond these quirks, it’s has a feel that helps set it apart… for good and for bad.
Justin Nation, Score: