There’s nothing wrong with taking what would traditionally be a more hardcore genre, adding cats and some silliness, and running with it… but the problem with Fisti-Fluffs is once the initial hit of catnip passes, it lacks in staying power. When you start up you’ll choose your feline variety, your fabulous hat, which of the game’s few modes you’d like, your locale, and then you’re off and running. The primary modes consist of a straight-up brawl, a mode where everyone fights to keep a crown on their head the longest, and then one bent on destruction with everyone battling to knock over and break everything in sight and tally the most damage. To a degree these are pretty simple affairs and in the short-term have some novel fun to offer, but ultimately the game’s problem is a lack of real technique or depth tied to the simplistic and very loose control scheme. With a limited set of moves to work with, and a deliberately “wacky” unpredictability to how your cat will perform (random massive jumps will surprise you) everything pretty quickly devolves into a form of button-mashing, even for people who’d traditionally at least try to show some form and technique. Not bad for some throw-away laughs with like-minded friends, but it loses its charm pretty quickly no matter how many cute new hats you may unlock as you go.
Justin Nation, Score: