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I don’t doubt that coming up with new ways to make competitive fighters/brawlers have a personality all their own and not be accused of being an also-ran clone of an existing property can be difficult, especially if you’re aiming for a more mainstream appeal. To its credit, Fly Punch Boom carves out a niche for itself that feels unique, blending some mechanics of rock paper scissors with specific or timed button presses you can use to either get an edge when things get tight or to help you recover with a tough save. The problem, though, is that in practice it feels like a bit of a mess, sometimes feeling pretty random, and other times leaving you not 100% sure when you should be pressing what so prompts can be missed just over confusion over when they may appear. Weirdly it feels like it is supposed to be a quick-to-pick-up-and-play game but at the same time there’s an edge to it that cuts against that grain. If you’re looking for something different, this will deliver, but that doesn’t mean it all gels together either.
Justin Nation, Score:Good [7.0]