With no quickly meaningful objectives, merely flying around empty landscapes making deliveries, this falls flat
Oh man, as much as I try to be positive about the games I play, highlighting what works as much as possible to help soothe the sting of criticism, there are some I come across that make that a Herculean challenge. Flying Neko Delivery simply doesn’t feel ready for prime time. Considering everything revolves around flight, the controls in that regard are regrettably wonky and generally aggravating if you’re hoping to demonstrate some fine control. Yes, you can spend some time and effort to upgrade and make some improvements, but there’s very little compelling incentive to stick with it for that long. Delivering packages across the mostly barren countryside for some extra coins will let you purchase humdrum furniture for your little place. Collecting some flowers and plants will open the way to some crafting, though much of it is superficial. Repeatedly delivering to the same people will unlock new areas, which are at least somewhat different, but also generally just as dull overall. All games, but especially indies, need to engage players and quickly demonstrate what makes them worth throwing time into, and on that front this crashes and burns pretty hard. I’m sorry if this is a bit punchy, but it’s hard to express the degree to which I could feel the seconds playing this ticking away, and with plenty of even casual games out there to play that are more engaging this doesn’t cut it.
Justin Nation, Score: