While it presses some retro-styled RPG buttons nicely, its lack of a modern hook or bit of flair makes it fall flat
This is a case where I think the design of the game simply adheres too closely to the look, feel, and pretty well “everything” of old-school RPGs but doesn’t bring anything of note to the table. There is some ability to customize your party members, taking them down different upgrade paths and crafting gear for them, but it isn’t enough to boost the experience enough to make a significant impact. Whether it would be the story, some kind of interesting spin on turn-based combat, or just something noteworthy and memorable embedded into the DNA of it all it could have made a splash… but it’s just not there. Instead, it generally feels a bit more like you’re going through the motions, dutifully getting through things working well enough, hard to drum up any enthusiasm for in the end.
Justin Nation, Score: