While it has the look and some of the spirit of retro arcade racers like Daytona, the driving itself is a bit of a letdown
If you grew up in and around arcades there’s no doubt that you’ve seen, and likely played, a fair amount of Sega’s Daytona USA and other earlier racers where the polygons were more visible. There’s no doubt that some of that vibe and spirit is present in FRR:WT, the problem is that the racing, specifically the pretty funky handling of the cars, keeps it from taking the pole position among its indie racing brethren. While more fragile the Formula-1 cars handle a bit more conventionally, though I’d admit that the racing with them is a bit on the dull side typically. The stock cars, on the other hand, handle in a way that’s pretty insane for a vehicle that’s supposed to weigh so much, with even slight movements to the right or left pretty well instantly making your car go into a skid. Granted, these races are a bit more exciting as you try your best to master making sliding turns to keep your speed up, but it’s somehow in defiance of logic and physics in a way that exceeds what would typically be called “arcade-style” to be in a category all its own. All said, there’s no question this is a racer with its own spirit that has some merit, just among other racers in its general class it’s more towards the middle of the pack.
Justin Nation, Score: