While there’s nothing in particular wrong with the experience, just outside of the animation style it feels quite uninspired
When you review so many games there are those that make a lasting impression, either for being great or awful, ones that you feel for that have ambition but can’t quite get to their goal, and then just ones that sort of exist. Freaky Trip, even with its hand-drawn art style that has some whimsy, absolutely falls into that last category, not necessarily playing badly but from a design standpoint it simply lacks inspiration. Generally consisting of rooms where your objective isn’t very clear you’ll simply have to begin clicking on different elements or items in it to see how they react and then attempt to put together a basis for what you may need to do in order to satisfy moving on to the next one. Many times this is absolutely unclear, and most rooms what it took to advance, to me, felt quite random. This leaves a feeling of the game design being a lot of making some decent art for a room, making some cute or cool animations when things in it get triggered, and then cobbling together a plan for some sequence being the key to success. It has a unique look, and perhaps a light-hearted feel some may appreciate, but is far from memorable as an experience.
Justin Nation, Score: