OK, so just the name’s title made me curious enough to take a nibble, and while I wouldn’t consider Freddy a satisfying meal of a game it’s at least a strange appetizer. You’ll play through the story of Freddy’s initial creation and early (and somewhat troubled at times) existence over the course of 50 levels, engaging in a variety of weirdo physics challenges. The triggers control either of Freddy’s ends and holding them down and then releasing them with the proper timing will also allow him to jump. “Walking” then is a matter of getting down the timing of alternating your trigger presses, getting him to essentially move end to end in an odd fashion. Now take those controls and throw them into a variety of situations that require some amount of precision and dexterity and you have the entire experience in a nutshell, with each experience slowly telling some portion of Freddy’s story. It’s not a great game by any means but I’ll credit it with being fully committed to its weirdness and doing as much as it can to eke out every bit of fun it can with those pretty limited means.
Justin Nation, Score: