While it’s by no means perfect, the almost RPG-like progression in this twin-stick shooter helps it to stand out
While there are many twin-stick shooters (many of which are superb) on the Switch, for all of the ones I’ve played I can honestly say nothing has been anything like From Space. Since it has a different speed and feel from your average shooter, I’m not going to lie, it can be a little confusing at first. You’ve got classes thrown at you, all manner of different weapons and tech to use, all with precious little in the way of any real direction. That said, once you settle in, understand that the classes effectively don’t matter (aside from appearance) until you level them up anyway, and get used to what gadgets do what it picks up nicely. There’s a focus here on level design and exploration you don’t normally see in the genre, with plenty of hidden nooks and crannies worth discovering, then intermixed with attacks to repel, nests to destroy, and missions to complete. There’s support for online multiplayer, though I’m honestly a bit skeptical on that panning out based on my few attempts and how that works for smaller indie games, but if you have friends you can play with it could be an added plus. I’m not sure that it sticks the landing, but there’s a great seed of a concept here that I’d love to see explored further, bringing RPG-like progression and other elements to a control style and genre I love.
Justin Nation, Score: