Aiming to provide an authentic retro 8-bit experience, Full Quiet gets many aspects right, but it’s over-complicated controls frustrate
Full Quiet was absolutely a surprise on a few different levels, I just wish that all of them were positive. Starting with the good, there’s absolutely some real ambition here, with many of the trappings (including the story) of the experience having some modern flair and sensibilities than you’d have typically seen back in the 8-bit days. The way you move around the game world, side-scrolling and then going towards or away from the screen to take different paths, also feels authentically retro. The big area where it stumbles, and the shame here is that it’s tied to the game’s ambition to push the limits of what you’d have ever seen in that era, is unfortunately in the controls. Not limiting itself to the 4 classic D-Pad directions, this tries to have you using the diagonal directions as well to make your jumping and traversal skills specifically more advanced. The problem though is that getting some consistency out of them is a bit of a nightmare. Perhaps a part of the issue is the notoriously unreliable Pro Controller D-Pad, but using the analog stick didn’t seem to fare much better. I applaud the ambition, and when you could get it to work correctly it made things a bit more interesting, but the degree of inconsistency I had with it fundamentally crippled the experience.
Justin Nation, Score: