Mixing the old-school mobile hill climb with the likes of boss battles and just a few hits of acid
I’m going to make what may be a startling admission here, in terms of classically simple styles of games that cropped up on mobile I actually have always enjoyed a decent hill climber. First, bearing in mind that most titles in the genre weren’t very good, and second that I’m well aware of their generally grindy and limited nature, I’ll easily admit they’re a bit of an acquired taste but for me a decent one hooks me with a “just one more run and I’ll make it” sort of pull. Funtasia, aside from already possessing most of those qualities that I enjoy in the genre takes it a few notches up, deftly side-stepping my normal complaint that in coming to a dedicated gaming console the experience doesn’t hold up. While you may not have a taste for the result, the super colorful and trippy visuals of the game, its unusual characters, and most of all its pretty bonkers bosses really help to make it memorable, even if its gameplay is still limited by the confines of the subgenre. Absolutely unique on the console, I’d say if you have any love for this subgenre or are intrigued by its unusual look, for a pretty modest price it delivers a reasonable challenge and plenty of WTF power to entertain.
Justin Nation, Score: