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As a big fan of shooters of all flavors the Switch has indeed been very good to me. Now, the unfortunate edge to that is that if you’re a developer trying to put your creation out there you’re going to be hard-pressed to make a big splash in the space. Galaxy Warfighter is coming in as a budget title, which always helps, but while it wouldn’t be fair to expect something in that price range to have enormous depth it does feel like repetition sets in pretty quickly considering it you can just keep playing and incrementally making yourself more powerful. In each mission you’ll initially face waves of a variety of craft, wanting to focus on both blowing them away and collecting all of the coins you can. You’ll then face off against a boss, though unfortunately the game only has a handful, so once you’ve seen them all it takes some wind out of the game’s sails. There was a point where I had to grind a bit in order to progress but with the upgrades once you figure out what is most effective you can pretty well curb stomp bosses and make your way through with ease. It’s not bad for the price but with so many great shooters out there, even on a budget, it’s hard to generate a ton of enthusiasm for it.
Justin Nation, Score:Fair [6.8]