Though my natural tendency is to giggle at the use of EXTREME in any title, and I won’t try to argue that the game’s presentation doesn’t inspire confidence, I’ll admit that I’ve had much more fun with this combat racer than I would have assumed. Starting from the back of the pack with a busted-ass vehicle and weak weapons, with some determination, racing skill, and a dose of killer instincts, you’ll move up in the world, get some sponsors, and have some fun blowing up your competitors along the way. With combat racers being sadly under-represented in the past generation or two I’ll at least credit GGE not phoning it in where gameplay is concerned, the feel is good and it is satisfying to take on all comers, including a surprise team deathmatch sort of mode it took some time to get to, but that was appreciated. Now, the asking price does feel on the high side given how unrefined the games looks are (for instance, understanding what power-ups are on the track is a challenge until you’re right on top of them), the repetitive (and somewhat lame) short list of one-liners being thrown around, and just a general lack of polish… but if you’ve been in the mood for some driving action and it hits a decent sale it’s well worth a look.
Justin Nation, Score: