I’m not sure that in any other generation before now I’ve ever seen a greater number of or variety in tactical strategy games. Whether going the more elaborate route in turn-based RPGs, more minimalist with deckbuilders of certain types, or simply more stripped down to focus more on the combat than story there has been a fair amount of variety. Gem Wizards Tactics sort opts for the stripped down approach, though with a battlefield a bit larger than the likes of something like Into the Breach. To its credit, the selection of different units you’ll work with and against feel a bit different than the run-of-the-mill sort you might typically run into, and that does make for some cool challenges. That said, there’s just something about how you interact with the interface with your controller that isn’t quite right and can be a bit aggravating as you try to get accustomed to it that is more problematic than I can recall in other games in the subgenre. If you’re a real tactics fan it may have some real appeal for its slightly different approach to things, but I wouldn’t recommend it for people looking to give the genre a try or who are just occasional fans, in the end I’d consider it missable for the average gamer.
Justin Nation, Score: