With a design somewhere between Breakout and Bust-A-Move, Gematombe has its own vibe, but feels bare bones overall
This is the case of a fairly-priced action puzzle game that has its own way of playing, but though it’s different and enjoyable it also doesn’t necessarily feel like it has a lot of gas in the tank of interest. While you can play through the pantheon of deity types in the single-player “story mode” it’s definitely a bit more fun and challenging against a friend. Part of the reason for this is that the CPU seems pretty wildly inconsistent at times, beating you up nicely one round but then falling apart a bit another. There’s no doubt that mechanically this is in a class all its own at least, with you being able to aim your ball pretty accurately, looking to create the best chains you can, and then must try to catch it as well, setting yourself up to lob it up again. There’s no doubt there’s nothing that plays in quite the same way, so it is novel, but it also seems thin on nuance and longevity overall in terms of being satisfying.
Justin Nation, Score: