While Georifters has an unusual look and dialogue between characters who are fixated on candy (it’s a bit weird) in the end this is really a puzzle platforming game, and for the most part a generic one at that. You have the ability to knock out and move blocks, which you’ll need to do in order to collect crystals in each level. As you go new enemies and traps will complicate matters, and there may be some trial and error required to get the hang of what you may need to do in order to get to some of your goals, but for the most part it is a logical and fair challenge all around. That said, there’s not much that strikes me as unique in terms of the gameplay and to go with the game’s somewhat odd overall look there’s some clunkiness in the controls and how you interact with certain elements at times. It’s not a bad experience, it just feels lacking in a degree of polish that some of its competition has tightened up better overall.
Justin Nation, Score: