While Ghost Song has a certain beauty to it, and offers decent play, it just doesn’t make a lasting impression
While it’s generally quite easy to heap praise on games that are a step above the rest, or to dismantle titles that are clearly a disappointment, games that are stranded somewhere in the middle can be a challenge. On pretty well all levels Ghost Story is in that category for me, and while by no means does it make for a bad Metroidvania experience, it just doesn’t make for a memorable one. What story there is generally feels odd and generally neglected, things like save points and the like are probably a bit too far apart, and it felt like there was more annoying need to backtrack than the norm as well. Probably my favorite feature was present in early combat where using your gun too much would make it overheat, but it would then be more effective for melee. This created an interesting dynamic that felt fresh, but unfortunately once you begin upgrading in various ways that mechanic felt pushed to the side, making things again feel more generic. If you’re a huge Metroidvania fan and feel like you’ve taken all comers on Switch this isn’t a bad outing, but in general it just lacks enough personality to stand tall amongst its many peers.
Justin Nation, Score: