I’ve continued to be pleasantly surprised or even a bit amazed at the types of titles that developers have gotten running on Switch, especially when they’re pretty ambitious visually. Ghostrunner is such a title, featuring fast-moving dashing and slashing ninja action as you parkour your way through environments while dispatching enemies violently. The challenge is that no matter how lethal your sword may be you’re also extremely fragile, with a single hit bringing you down so you’ll need to really work to survive in some areas. I’d say my one challenge with the game, regardless of the platform (I also played it on my high-end PC) is managing where you’re looking at any given time, with your wall jump and run not working if angled incorrectly and it being easy to struggle to keep your enemies in view as you move around quickly from one to another. The problem with this port though, no matter how admirable a job the developers may have done to get it running remarkably well on Switch overall, is that there were some major sacrifices made to make it happen. Visually the game is washed out and detail can be wonky at times, but even with those sacrifices that doesn’t always prevent performance issues from cropping up. Given the title is focused on speed and fluidity as part of its draw the Switch port may be serviceable but if you have any other platforms as an option I’d recommend playing this title on another one to maximize your enjoyment of the experience.
Justin Nation, Score: