A lack of a more action-oriented focus and too much grind for too little return hold this monster bash back
When I saw shots of this game my mind immediately raced back to the glory days of Rampage, wrecking buildings, eating people, and generally having a good big monster time. Unfortunately, that expectation (which I would assume many would have as well) isn’t a great match for Gigapocalypse and helps to shine a light on its weaknesses. The real challenge here is that you don’t have direct control of your monster, you’re working more as support to utilize their varied abilities to keep the destruction going (which helps fuel you) while trying your best to minimize damage while your monster proceeds along the stage. Once you die you’ll then go back to enjoy(?) a sort of virtual pet setup to care for your little guy, upgrade their skills however you see fit, and then get them ready to go out there again. Yes, there are more than a handful of monsters to work with, and the choices you have to enhance them do make for quite a bit of potential variety, but my issue is still with the fundamental issue that I just didn’t find the seemingly absolutely necessary grind to be much fun for long, sadly nullifying what else it has in store.
Justin Nation, Score: