Even having played a ton of arcade shooters over time I’m still fascinated periodically when I run across ones that I’d somehow missed over the years. Gleylancer is one such title I must have missed (no surprise since it was only released on the Mega Drive it appears), and while there’s no doubt it’s a port of a game from over 20 years ago… I was shocked that it impressed me a bit. Central to my enthusiasm was a really smart setup I don’t recall having seen many times where you get to choose the behavior of your drones ahead of time. Granted, experimenting with them was a bit frustrating as you’d learn what they were good and bad for, but I really appreciate this smart and generally well-implemented feature. As for criticisms, the amount of debris you have to weave through in places can make the screen pretty chaotic visually at times, with you needing to keep track of what's a ship, what's trash you can't blow up, and where the bullets are. All in all though, this gem from the past at least feels well worth a look for die hard shooter enthusiasts.
Justin Nation, Score: