While you get a sense of the depth and excellence of the table-top game that it adapts, digitally Gloomhaven is a bit of a mess
The shame with many adaptations of physical games to the digital space is that no matter how brilliant they may be, if the controls, interface, and flow aren’t well-implemented it’s going to be a rough experience. Sadly, Gloomhaven feels like it has fallen into this trap, despite having some interesting variations on what I’d consider typical card-based strategy games that feel like they allow for a little more versatility than you’d normally see. It’s much tougher to appreciate that excellence though when you’re encumbered by what I’d consider an odd control scheme that can make navigating the interface a bit slow and aggravating. In particular, long loading times and what feels like occasional pauses when trying to select cards can be frustrating, and this may well be a Switch issue, or one that even may be patched, but that makes them no less aggravating. Adding problems like these onto what already feels like a pretty slow and deliberate pace in play and it can make completing encounters and dungeons feel a bit too much like a chore. Fans may love being able to play this digitally, but if you aren’t already into it there are other strategy games in a similar vein that are simply better implemented out there.
Justin Nation, Score: