I always get a bit nervous when anything, whether in its own marketing or by players, gets described as Souls-like since for me that generally points to a measure of tedium and some frustration. Though that can be an element in the boss fights against hulking gods of various persuasions what’s odd in this title, and a bit disappointing, is the often inconsistent roads to get to them. You’ll choose your warrior from a slowly-shrinking party who each have their weapon of choice and some traits that will emerge as you find success (or sometimes failure of others). Mechanically each weapon plays quite differently so tactics are important to consider as you go out with each fighter, what works for nimble warriors will tend to go poorly for your slow but burly characters, and as you get to know the various gods you’ll likely tend to prefer some for specific fights over others. But while I love the game’s art style, and some of the great environments you’ll explore, there can be a barren feel to them in places too. That makes it so the flow of some of the areas can leave something to be desired, sometimes feeling like it’s wasting your time as you fruitlessly explore them (and need to go through them again when you die). It’s an odd mix, though I’m sure it will find an audience.
Justin Nation, Score: