Whether it’s point-and-click classic adventures or puzzle games there are varying levels of difficulty out there for folks, and that’s great. I remember the original Goetia as being a bit more on the challenging side, and the general experience being moody and atmospheric with puzzles that more often than not felt vaguely explained and aggravating. Weirdly, my time with this sequel feels like a case where the developers doubled down on most of what I didn’t enjoy in the original while seemingly shortening the grace period it had to open and warm you up to the experience before throwing you into the deep end of ambiguity and frustration. It actually took very little time before I felt like I was stuck in a dead end, and truthfully I’d interacted with and seen so little that made it all the more aggravating. Perhaps if you don’t mind playing with a guide or have the patience to scour a few mostly plain screens for any piece of minutia that may give you some hint it could be a challenge, but for me it gave me next to no carrot before beating me over head with some stick.
Justin Nation, Score: