Perhaps what I’d consider the game’s biggest weakness, though, is that whether tied to the fact that my character is a mere ball of light or the very slow rate at which you’re able to make discoveries to fill in the gaping hole that is the story I found it very hard to care about any of it. When you struggle to identify with your character, their situation, or to feel empathy (or even sympathy) for them it makes the desire to return and overcome frustration pretty low. No doubt the ambiance is somehow meant to compensate and leave you wondering what you’ll discover next but it really didn’t connect for me and that’s very atypical so it stands out. While Goetia puts a fair amount of effort into its detailed environments and sound design to make them lush and engaging unfortunately the gameplay experience felt lacking by comparison. The method of discovery, checking everything you see in the hopes of getting scraps of story in pieces, really made more challenging than it should be to establish a baseline of caring for the character. Especially since Abigail lacks a physical form to latch onto, and since there’s nothing initial to establish why I should care about her, for me the experience stumbles to even get out of the starting gate. Throw in a more aggravating overall experience with puzzles and lack of direction than is typical from the genre and I find it hard to recommend outside of people who’re really hoping it being creepy and odd will redeem it.
Justin Nation, Score: