Reasonably-good arcade soccer action with friends, but solo… not so much
Having enjoyed the original Golazo well enough, I was eager to see what this Round 2 entry would bring to the table. Visually I’d say it looks pretty good and generally colorful, with just enough detail to give it a distinctive look overall. You have a range of options for play, including play with full-sized traditional squads as well as a smaller 3-on-3 street ball sort of style, so that’s cool. What starts out as a bit odd to begin with, but then gets to be quite aggravating, is the challenge of playing solo against the game’s AI. For whatever reason the default difficulty was set initially to Hard, something that feels like a serious QA oversight to begin with, but the thing is, even dialing it back down to Easy I wouldn’t say the change in your opponents was substantial. While I tended to continue to be a bit fumbly with the controls, not quite jiving with the best overall techniques on defense (aside from simply trying to slide tackle the world), struggling to pass effectively, and often having a hard time switching to the right player on-the-fly to contribute the AI controlled players made it seem effortless, in particular even on Easy being very effective at jumping to avoid my tackles and pick up a free speed boost in return. Just this lopsided challenge really leaves you feeling a bit hamstrung, and if there’s an interest in any wider audience enjoying solo play it needs work. If you’ve got friends to play with you’ll just both gripe about the questionable decisions your teammates make in relation to your play, but at least it’s then a level playing field.
Justin Nation, Score: