Over the years there have been a variety of takes on the game of mini golf, ranging from pretty great to lacking. Throwing a load of creativity and unexpected surprise elements into the mix, helping to move the game beyond just the normal confines you’d find on a physical course, this title does manage to differentiate itself on the core level. In addition, if you’re able to find people to play with online (note, it supports up to a crazy 12), things kick in pretty nicely (if a bit chaotically) as everyone is free to swing at will. With the Switch being so local co-op focused and in general the prospects for long-term availability of competition online being so poor what, for me, drags the experience down is the lacking degree of effort put into playing in-person with your friends or family. Hotseat play is a terrific option if you’re playing clustered together and can easily pass the controller around, and is appreciated for potentially being a cost-conscious choice as well, but to not have support for multiple controllers? In addition, just simple touches like changing the order of who shoots first at each hole or having who shoots next be based on distance from the hold and not merely round robin… getting these simple things wrong really took the wind out of my family’s sails. The good news is that these could, in theory, be addressed, but as it is I think whether you’re interested in the game should vary with how you intend to play it and with whom.
Justin Nation, Score: