An unusual mix of a non-interactive story pondering the perils of game development and a decent puzzler
When I saw the footage of Goodbye World on the last Indie Direct I was intrigued to see how it would turn out, and somewhat puzzled by its way of alternating between playing a puzzle game in an old-school GameBoy-type style and a story of people trying to make a game together who’ve hit obstacles. Moving between the past and the present to try to help add context to the relationship, and what has happened along the way to the here and now, can sometimes be helpful but also jarring. That said, since the story is set in stone, offering you no ability to interact with it or alter its path, it’s not like you need to understand any nuances since you’re merely an observer. The best thing about the game is how it acts as a bit of a window into what being an indie developer can be like, forced to choose between your vision and what’s popular at times, and then possibly finding yourself stuck as you struggle to maintain your passion and to periodically need to rediscover the things that will keep you moving forward. The sum of the parts is at least different and interesting, but it's hard not to look at either of the 2 halves of the whole and think they both could have been more engaging.
Justin Nation, Score: