Some cool concepts and art for a roguelike deckbuilder that feels a bit different collide a bit with lacking controls and clarity
It’s always a bit of a shame when you hit upon a game that gets quite a lot right, some things even that its competition struggle with, but that gets in its own way in critical areas. Unfortunately, as much as I like the class diversity, combat, and general setup of this roguelike deckbuilder, its interface and controls are absolutely a stumbling block that frustrates. Granted, with some time you’ll at least be better able to wade through things, but in many regards the issue is you shouldn’t have to. They’re just not very well conceived or implemented, and that’s a bummer since outside of this key issue there’s something here that I found appealing. The verdict? If the Switch is your only option and you love this sort of title it’s worth your time if you can accept the warts. That said, if you have the option to play it on PC in particular, which should have far less issues with the controls and interface (I’d hope) I would highly recommend your alternative choice.
Justin Nation, Score: