Of all the typical puzzle game variations I think the one I get bored by the most quickly tends to be the box pusher, partially due to its simplicity but then also because it has been so thoroughly done that it’s unusual to find anything creative or really different offered with it. To its credit, GraviFire does manage to add a wrinkle to keep its box pushing from being completely generic, with a gravity manipulation mechanic, and that does add a layer of strategy to things. However, I didn’t find its rules completely intuitive and there’s no real explanation so it gets off to a rocky start. Even once you’re on board though even the layer it adds just can’t really keep this from feeling like a run-of-the-mill puzzler.
Justin Nation, Score: