There’s no doubt that it does some things differently, and there’s merit to that, but Gunbrella just falls short of next-level greatness
First of all, I absolutely adore quirky games that have their own unusual vibe and flow, and in that department there’s no question that Gunbrella delivers. Between your unusual weapon the title is named after and the very unusual cast of characters and enemies you’ll encounter, there’s no doubt the designers behind this had some fun. I’d say mechanically I’m not sure I’m completely sold on the control scheme being the best possible, but I’ll at least say you get pretty used to it over all and I don’t have an enormous objection to it in the end. Where my bit of disappointment lies is in the fact that, to me, the balance here is a bit too much in exploration at times and a smidge too little letting you really dig into and enjoy your unique weapon and its mix of traversal and death-dealing capabilities. I don’t know that everyone would agree, and there are certainly some smart areas that will test your ability to be effective in getting around, but there are stretches where I was thirsting for a few more enemies, even if they were just periodic larger mobs for me to blow away. Aside from that, I’d say this delivers a distinctive and generally memorable experience all around.
Justin Nation, Score:
Nindie Choice! [8.7]