Switch users really have been blessed by having a terrific variety of top-notch twin-stick shooters on the eShop, most of which I’ve played and enjoyed. Now coming to the table we have Gunpig, and there are many things it gets right on paper. It does have a satisfying number of diverse weapons (all based on foods, I suppose sticking with the pig theme) that you’ll want to experiment with and occasionally change out to better suit your situation. Learning the ropes for proper use of your alt weapons can sometimes take a moment but in general they’re varied and useful as well. Some secrets hiding here and there also sweeten the deal. My main problem though? There’s just something in the game’s essence for me that’s missing. It doesn’t have the driving intensity and score chasing of a more classic arcade title, it’s not a roguelike with meta progression and accompanying difficulty, you just sort of keep proceeding until you die and then start again. There’s just not that “it factor” driving a “just one more run” feeling that I get playing so many shooters in the space, so it honestly leaves me a bit bewildered. It does pretty well everything right, and is engaging enough in the moment, but I just don’t walk away truly satisfied and compelled to play more somehow.
Justin Nation, Score: