While I appreciate its old-school FPS style and community-built levels, its gameplay stumbles more than it struts
While modern FPSs continue to march on towards providing as realistic and visceral a shooting experience as possible, there’s something to be said for going back to simpler times and appreciating where we’ve come from. Gunscape certainly fits into that mold, with an almost OG Quake type of look and feel, but what is intended to help set it apart is the ability to build, share, and partake in the creativity afforded by its level designer. While this is novel, and the pretty simple nature of what the game engine allows for keeps the complexity of building something more reasonable than usual, the results also tend to be lackluster. That’s the double-edged sword of community-driven content and I’ve seen people land on both sides with their reactions. Some people just want well-built stuff to instantly enjoy, while others like finding new stages and approach them like they could be a diamond in the rough, hoping for the best but accepting the worst and then moving on to the next one. If you’re just looking for a solid retro shooter you’ll likely want to steer clear, but if you enjoy creating or experiencing what your fellow gamers have made it might be perfect for you.
Justin Nation, Score: