I wish I could call it budget X-Com, but unfortunately G & Z is simply too watered down to enjoy much…
Let’s be clear, there’s not anything particularly wrong with making budget genre games that aren’t really intended for the die-hard genre fans, but perhaps for someone a little newer to the arena. Being generous, I’d say that’s where Gunslingers & Zombies lands, delivering a decidedly bare bones take on tactical strategy combat. You’ll control a band of humans trying to hold off the onslaught (though, honestly, it may be a little on the easy side for “onslaught”) of flesh eaters, being sure to try to work your angles and catch their flanks whenever possible to maximize damage. Well, or you could discover, as I did, that in general taking a defensive posture with half of your squad and moving the others to draw the zombies in, tends to do the trick without too much risk as well. Sure, the execution very much befits the budget price, but my real complaint is the lack of tactical staples like the importance of proper cover and a greater variety of options to keep the combat from being quite so plodding and predictable. For genre novices it may be a vanilla way to get your feet wet, for everyone else it’s simply too basic to get much out of.
Justin Nation, Score: