When it comes to weird games I have a tendency to give them some latitude to take a big swing in hopes that they’ll connect. I get that this is a game meant to be in an old-school funky and chunky style, and that it’s supposed to be a bit wonky, and that if I’m patient all of the creepy and scary things will happen. The thing is, being honest, I struggle with these sorts of experiences because to me it all reads as poor excuses for padding out play time in order to deliver an idea, a few scares, etc. Moving around an empty “city” to get to work and then to get back home is terrible. The washed out and effects-laden look makes it hard to make out details at times. The exercise of using the controls to assemble orders for customers is excruciatingly painful and slow. Truthfully, this is one of those games that is great for watching other people play it while they complain, yelp as they get scared, or make funny comments as they try to figure out what the hell is going on. To play yourself though? It’s a whole lot of dull squeeze for painfully little juice.
Justin Nation, Score: