While mechanically and functionally a different animal Harlow has a core simplicity that marries with smart design that reminds me of a favorite of mine from the past, Badland. Keeping things pretty basic, your only means of control is an ability to choose the angle that you jump at and a few jumps you’ll be able to use before needing to touch a surface to get refreshed. While this may feel a bit dumbed down in principle, in execution when you pair it with pretty smart level designs that will have you dodging various traps and moving around blocks to complete puzzles it works satisfyingly well. The result is an experience that’s accessible to more casual players willing to push themselves but that also has enough nuance to appeal to more veteran gamers who just want something more mild to cool down with between more intense sessions.
Justin Nation, Score: