Credit to developers who do things that are just a bit different out there, but when the experience stumbles pretty consistently no amount of originality will necessarily redeem gameplay struggles. With its hand-drawn look and its use of thumbtacks as a mechanism for controlling elements on-screen, holding them in place or allowing them to move until they’re where you need them, Haustoria simply does its own thing, which I can respect. That said, the tendency to move from loading screen to loading screen very quickly in places robs the game of its momentum regularly and the somewhat janky nature of how you and the environment or objects can interact drags things down. Chalking it up to being uneven at best, if you love hand-made games that go by their own rules it could be a win, but otherwise you’ll likely want to look elsewhere.
Justin Nation, Score: