While I’d like to be able to claim myself and my family are not victims of local multiplayer fatigue on Switch, it’s tough to deny it’s a thing. While there are absolutely some stand-out titles out there that break from the pack to do something novel, exciting, or simply far better than everything else out there the majority are solidly stuck in the middle and Have a Blast feels very much at home there. On a simple level it’s a shooter where you’re trying to eliminate your enemies in successive rounds to become the eventual winner, though thankfully there are a few ship variants that each have a special attack, quite a variety of levels, and a few modes as well. So there’s some effort here, without a doubt, but the results do have a tendency to vary from level to level in particular. For instance, the Asteroid-laden stage has a tendency to get very busy visually, making it very hard for everyone to keep track of where their ships are as things get intense. It’s just small things that tug the game down, but the main issue is just that it feels very traditional, safe, and kind of generic to begin with, ultimately making it forgettable in a very competitive space.
Justin Nation, Score: