Certainly the puzzle genre, in general, has been quite well-represented on the Switch. With its friendliness to mobile conversions, the availability of the touchscreen for play, and general focus on portability it’s a natural. The challenge, then, is trying to make something that will stand out from the crowd. Heal, which conveys only a little bit of the essence of its story at a time, has you starting out without much guidance in the form of an old man who is presented with a pretty wide variety of puzzles to solve in order to progress. As you complete them you’ll move to new areas and more challenges, with a pretty slow drip of info on your character and situation but it falls short of being a compelling story-driven game to the degree of many better examples on the system. The result is then mostly a series of pretty distinctive and sometimes challenging puzzles somewhat loosely connected to a story. If you’re looking for some variety on a pretty humble budget it’s at least not a bad option.
Justin Nation, Score: