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Before listing the other issues with the game he most crucial, and crippling, is that in its current state I’ve had quite a number of problems with game crashes, though they’ve been oddly sporadic. In all of my time I’ve had the game crash 6 times now, and that’s a real bummer when it happens while you’re on a roll. Assuming that will be patched there are some other concerns that make it tougher to love. First is that the camera can be tricky at times and initially I had to struggle with it a bit. You do somewhat get used to it but it isn’t always ideal. Second is that the rate of speed in the game is a bit high and what I’d almost call twitchy. Again, as you get used to the game this isn’t so bad but it is a bit jarring at first. Last is that as a whole I’d consider aspects of it quirky. I’ve come to enjoy the game the more I’ve played it but getting over the frustration hump with it took a little more commitment than I’ve typically had with roguelikes so keep in mind that there are things in the game to enjoy as you unlock more and improve but it is a bumpy road early on. Overall while Heart & Slash has some issues, the most concerning being that it is currently a bit crash-prone, it does a fairly good job of applying roguelike concepts to a brawler. While permadeath is obviously a guarantee the fact that you can carry over upgrades between games is a great benefit and since you’re consistently rewarded with new gear unlocks you’re heavily encouraged to continue to take on fights that are tough. If you love a stiff challenge and are willing to be patient with it Heart & Slash does pay off with some hard-won fun.
Justin Nation, Score:Fair [6.0]