The creepy-ass neighbor is back, once again, to challenge you with puzzles and wonkery to thwart him
Considering the general mess that every Hello Neighbor game I’ve played has been, I remain baffled by the series having continued. That said, I will give this sequel a compliment in that of the 3 games I have now played, this has been the most polished and accessible… though honestly that may be more of a dig at where the series has been than where it happens to be right now. I think one critical and continued issue I have with these games is the amount of useless extraneous stuff, and even whole areas, in them that are just “there” and serve no real purpose beyond being filler. If there’s an area open to me, as a gamer, I feel obligated to explore it in the event there’s something critical hidden somewhere. The reciprocal obligation from the game’s side should then be to reward my diligence with something, even a stupid collectable, for my trouble but even a few games in this series too often reneges on that deal. Especially when, more often than not, you’re spending your time scouring every nook and cranny for either items or clues to help you solve some puzzle, dead space is an irritant. The AI also continues to be a bit of an enigma, sometimes seeming to be very sensitive to your presence while other times utterly oblivious. Throw in the trademark bit of bugginess that feels tied to the game’s aesthetic design, with spots where you can get caught on edges or seams between rooms, and it feels like a game that has been through more testing, revision, and polish than its predecessors, but that still feels a bit too much like something in Early Access and not a finished product.
Justin Nation, Score: