Not a bad crack at the Vampire Survivors formula, but you hit its limitations very quickly
When you create a new break-out success in the form of a new subgenre you can expect some competition looking to horn in on the craze. Vampire Survivors, which is surprisingly budget-friendly itself mind you, really did open the floodgates and in the past year or two we’ve seen many titles made in a similar vein but none of them have quite captured the same polished feel and comparative nuance of that original. Among these also-rans Hero Survival seems to have adopted a strategy of picking only a few areas to latch onto and do those relatively well, leaving quite a bit on the cutting room floor. So what it does reasonably well is implement controls that feel pretty good, a little variety in weapons and builds, and some meta progression. What it’s sorely lacking is even mid-term variety when it comes to stage and real variety, with runs pretty quickly feeling very similar overall even if you can shift around some details. There are absolutely worse games in the subgenre out there, but there are also a few with more meat on their bones.
Justin Nation, Score: